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Rig

113 Audio Reviews

72 w/ Responses

Very nice!

Many different bass tones in this one, I love it. It could've used more sub, and it's way too short. Is this just a clip of a longer song?

Make it longer and you've got yerself a ten. :D

Pretty nice.

You certainly have a gift for music, but the samples bring this song down. It SOUNDS like it was made on a computer, mostly because the reverb and/or long release time on everything make the flute and strings sound washed out, blending all together, no definition. The flute doesn't take a break, when does it breathe? It's all one continuous line. Silence can be a great punctuation sometimes.

The drum loop was also washy and without variety. Put some punch into your snares, give more power to the kick.

The quiet part from 2:55 onward was, well, boring. The volume stayed the same throughout, no breaks from the flute. The strings played the same thing over and over; I think what would've worked there would be having the strings play a descending chord progression from a few octaves up to the octave it plays in now (over the duration of the whole section), so that the song feels like it's going somewhere. It would lend more power to that section for sure.

My favourite part was at 4:26, when the horns come in, though I think you could've had them at a higher octave as well.

The chord at 4:19 made me wince.

Please turn it up a bit. I had my system cranked up high.

I don't mean to rain on your parade or anything...I just think this song could be a lot better. :P

nathanallenpinard responds:

True, it's an older piece, using probably 8 year old orchestral samples.

Also regarding the volume. There's that thing called dynamics, though the mastering probably could've been better.

Sounds nice

Very nice mix you have here. I like that lower clap sound that comes in every so often. The synths are well-made and fit the song well. Here's what I'd change, though:

- Use a different kick, something lower, and sidechain it with the bass or something. It lacks the power I expected from a song like this.
- Put a reverb on that crash. You can hear where the sample cuts off, and that bugs me. lol
- Play around with your vox. Have another layer of it at a lower volume, and cut it up, splice it, stutter, filter, etc - its' a great effect! Check out Spor's "Blue Girl" for a good example of what I'm talking about.

It's a good song, far better than most of the stuff found on this site...it just sounds a bit simple at the moment. But certainly deserves a higher score than 3.52. 5'd!

architecture responds:

This is just a remix someone else did with my mix. I dont have the multi track master of this tune. The remixer just used my master vocals and made the music himself. I have my original mix, that i plan to revamp and remix myself as well. Stay tuned.

Electroacoustasticness!

This sounds really good! It matches and even surpasses the quality of some electroacoustic pieces I've heard. Very interesting and rhythmic overall, with enough movement throughout to keep things interesting.

You should get rid of that limiter - I can hear it keeping things down. And I'd love to hear even more play in the stereo spectrum. But overall, it's a great electroacoustic piece. Keep it up!

Mich responds:

I didn't think you'd like it this much to be honest =D
I'll make sure to do so more like this later :)
thanks for the tips!

Nice try ;P

Well, the enthusiasm is there!

First MIDI guitar submission I've heard for this, haha. The kind of guitar sound I had in mind was a warm, bluesy, distorted sound, the kind you'd hear at a dinner jazz club. Your additions, I find, simply do not fit the mood I envisioned.

You introduced a chord progression near the solo section that didn't fit the bassline or piano chords and overwhemed everything else - I could barely hear the rest of the song. Remember when you mentioned that "less is more?" Less would definitely be more in this situation. Silence is a note, too - give the other instruments room to breathe. Pretend that the guitar is a breathing instrument, too - put silence in every once in a while to let it catch its breath. :D

Keep at it, though, the potential is there!

MusicIsBliss responds:

thanks for the advice, i really didnt know what to do at that point, so i tried going more epic to go into the solo, guess it didnt work

YOU KNOW TOO MUCH

WE MUST DESTROY YOU

lol

Good preview! One thing I'd add is more reverb/echo to that buzzy hit that comes in at 0:25 and 0:36, but otherwise it sounds just dandy :D

Quarl responds:

Will do mister :)

aaaaa

indoor voices plz :3

Rucklo responds:

aaaaa :o

lolol

Haha, this rules. Good job.

I approved this!

Welcome to the AP! Congrats on your first-place-of-the-week.

As for the track itself, it's alright. Needs more sound effects and a better mic. But I think the comic in question is better left as just a comic...unless there's an animation too.

Keep on posting!

Hathor-Liderc responds:

Funny you say that, Scott himself offered to animate it.

Needs work all around.

Drum and bass is all about, well, the drums and bass. Right now it's all highs. Where's the intricate bassline DnB is known for? Where's the spliced breaks? Listen to some Noisia, Spor, old Pendulum, etc. for inspiration.

Mastering-wise, this needs work as well. The drums are WAY too loud in the mix - they're clipping and distorting the other sounds you have going. Turn them all down. Turn EVERYTHING down before the compressor/limiter you have on the master bus. You'll find that everything will sound a lot clearer.

This is an ok song, but it's in the wrong genre.

Fredgy responds:

ok, i 'll try to work on that then :)
thanks for your advice

Grts
Fredgy

The finer sound designer.

JP Neufeld @Rig

Age 37, Male

Sound designer

Concordia University

Winnipeg

Joined on 10/29/06

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